Escape in UE4
Just over four years ago, for Ludum Dare 23, my friend Pete and I made a game called Escape in C++/OpenGL. The theme was ‘Tiny World’, which we chose to…
Just over four years ago, for Ludum Dare 23, my friend Pete and I made a game called Escape in C++/OpenGL. The theme was ‘Tiny World’, which we chose to…
Here’s a method for ‘fog of war’ from an old Unity project. This is the kind used in games like XCOM where the world geometry outside the visible range of…
I’ve been working on a tile-based game recently, and I wanted to use A* for pathfinding (NavMesh is overkill, and not a great fit). I could’ve just written an A*…