Just over four years ago, for Ludum Dare 23, my friend Pete and I made a game called EscapeĀ in C++/OpenGL. The theme was ‘Tiny World’, which we chose to interpret as ‘the level shrinks as you play’. Inspired by the red weed from H.G. Wells’ War of The Worlds we decided the player isĀ stranded on […]
Escape in UE4
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