Say Ha-Lua To My Little Friend

I’ve always had a soft spot for the scripting language Lua, for a number of reasons: It’s lightweight It’s fast It’s super-easy to integrate into C/C++ It was used in Grim Fandango So when I started tinkering with a new engine recently it was inevitable that I’d want to integrate Lua for entities in theContinue reading “Say Ha-Lua To My Little Friend”