Builtin A* Pathfinding in Unreal Engine 4.25
A few years back I wrote Neatly replacing NavMesh with A* in UE4 and ever since I’ve had a vague notion that it’s probably gone wildly out-of-date. As it happens…
A few years back I wrote Neatly replacing NavMesh with A* in UE4 and ever since I’ve had a vague notion that it’s probably gone wildly out-of-date. As it happens…