Builtin A* Pathfinding in Unreal Engine 4.25
A few years back I wrote Neatly replacing NavMesh with A* in UE4 and ever since I’ve had a vague notion that it’s probably gone wildly out-of-date. As it happens…
A few years back I wrote Neatly replacing NavMesh with A* in UE4 and ever since I’ve had a vague notion that it’s probably gone wildly out-of-date. As it happens…
I’ve been working on a tile-based game recently, and I wanted to use A* for pathfinding (NavMesh is overkill, and not a great fit). I could’ve just written an A*…