A few years back I wrote Neatly replacing NavMesh with A* in UE4 and ever since I’ve had a vague notion that it’s probably gone wildly out-of-date. As it happens I was recently working on another project that would benefit from A* and I noticed UE4 already has an A* implementation called FGraphAStar, so I […]
Tag: Pathfinding
Neatly replacing NavMesh with A* in UE4
[ Update: Builtin A* Pathfinding in Unreal Engine 4.25 ] I’ve been working on a tile-based game recently, and I wanted to use A* for pathfinding (NavMesh is overkill, and not a great fit). I could’ve just written an A* pathfinder and custom AI code that usesĀ it, but I wondered if there might be a […]