Neatly replacing NavMesh with A* in UE4

I’ve been working on a tile-based game recently, and I wanted to use A* for pathfinding (NavMesh is overkill, and not a great fit). I could’ve just written an A* pathfinder and custom AI code that uses it, but I wondered if there might be a better way – ideally I’d like to just replace NavMeshContinue reading “Neatly replacing NavMesh with A* in UE4”