Small team workflow for a source build of Unreal, aka “homemade UGS”
For large teams using a source build of Unreal, UnrealGameSync is a common method for distributing editor builds to non-coders, but it’s not a great fit for small indie teams.…
For large teams using a source build of Unreal, UnrealGameSync is a common method for distributing editor builds to non-coders, but it’s not a great fit for small indie teams.…