Won’t run, and crashes the editor If trying to run Bridge from UE5 on Mac results in a) Bridge not starting and b) UE5 crashing, it’s the same issue Unreal 5 has always had: the node-bifrost.app included in UE5 doesn’t run in contemporary versions of OSX. The Mac used to popup an error dialog saying […]
Tag: Unreal
Builtin A* Pathfinding in Unreal Engine 4.25
A few years back I wrote Neatly replacing NavMesh with A* in UE4 and ever since I’ve had a vague notion that it’s probably gone wildly out-of-date. As it happens I was recently working on another project that would benefit from A* and I noticed UE4 already has an A* implementation called FGraphAStar, so I […]